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Old 12-11-05, 15:42   #16
vis-a-vis

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Ideea lu' sor'mea
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Old 12-11-05, 17:35   #17
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au iesit marfa vis a vis!!
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Old 12-11-05, 20:31   #18
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nu e de mine...
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Old 12-11-05, 21:28   #19
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pai nu ai facut toti pasi!!mai fa o data dupa tutorialu' de la ad1!!

P.S. cam asha mia iesit si mie prima data
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Old 12-11-05, 23:42   #20
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Old 12-11-05, 23:44   #21
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Originally Posted by \"vis-a-vis\"
esti tare mane bv daca faceai si ridurile specifice cauciucului...
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Old 13-11-05, 14:59   #22
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mai ad1 daca vrei sa modifici o masina trebuie sa ai un meshtool sau blueprints cu masina??asta am inteles eu din ce am gasit pe google.
daca da,de unde le luam??(de pe net ma refer)
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Old 14-11-05, 09:06   #23
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salut! ca sa faci o masina ai nevoie de blueprints!
va pot ajuta cu un link : http://blueprints.onnovanbraam.com/blueprints/cars/
aici gasiti o tona de blueprint-uri. Dupa ce ati luat poza ... trebuie impartita in 4, top, side, front si back, (in potoshop), apoi trebuie introdusa in 3ds max. In max faceti 4 plane (si sa fie asezate asa: x,y,z 0,0,0) pt T, S, F, B de dimensiunile imaginilor cropate in photoshop. Apoi pt fiecare plane din cele patru puneti un material separat in care la DIFUSSE alegeti BITMAP si alegeti poza corespunzatoare viewportului.
Sper ca ati inteles .... daca nu voi incerca sa vin cu un tutorial video.

Dupa pasii de mai sus va puteti apuca de modelat.
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Old 14-11-05, 13:24   #24
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eu am facut asta dar nu stiu cum sa aleg din acele plane sa fac forma masini in 3d!sper ca intelegi ce spun?!?!!
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Old 14-11-05, 14:38   #25
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nu se face singura masina...credeam ca o sa intelegeti asta...e ca si janta..la fel se modeleaza..dintr-un plan,apuci o parte si tragi cu shift...si tot asa multiplici
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Old 14-11-05, 14:53   #26
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aaa cred ca tu ai inteles gresit! NU din acele 4 plane-uri incepi sa modelezi. Pe acelea ramane blueprintul ... schitza ca sa poti modela dupa ea!!!! pe acele 4 plane-uri le selectezi si dai click dreapta apoi proprietati si debifezi show grey in frozen ... sau asa ceva .. si apoi cu ele 4 selectate dai freeze selection ... asta inseamna ca nu mai poti selecta acele 4 plane-uri ... este bine pentru cand modelezi masina sa nu misti de la loc referinta ta!
poti incepe sa modelezi masina de la un cub, un plane ... orice practic ce are vertex! cel mai indicat e de la plane ...Poti sa incepi de sus capota, sau lateral de unde vrei ....
http://www.3dm3.com/tutorials/car3/
asta sigur va ajuta!!!
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Old 14-11-05, 16:14   #27
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n-ar fi o idee ca pentru inceput sa facem diferite componente de masini care apoi sa fie puse cu photoshop,si mai incolo sa incerce cineva sa faca masini ca zero si ad1???
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Old 14-11-05, 17:03   #28
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m-am suparat si...am facut din nou
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Old 14-11-05, 17:19   #29
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asa bravo!!!vad ca a priit cat de cat!!in cazu asta cred ca o sa ma apuc de un alt tutorial sa vad ce si cat imi permite timpu'.ma bucur ca nu l-am facut pentru mine!
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Old 14-11-05, 18:54   #30
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Ii propun lui Z3ro sa faca si el un tutorial cu modul lui de lucru, nu poate decat sa fie constructiv acest lucru. Noi suntem dornici sa-nvatam, dar ne trebuie un punct de plecare.
Maskt, stiam eu ca o sa te descurci
ad1, astept urmatorul tutorial ca un elev cuminte ce sunt
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