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-   -   Seria Need For Speed (https://forum.4tuning.ro/510-pc-games/1232-seria-need-for-speed.html)

Trickz 26-05-07 20:36

Re: Need for Speed 2007
 
+1 explicatie :D pt drift tip touge unii folosesc jante mai mici cu cauciucuri mai mari pe spate (exact nu mai stiu pt ce...o explicatie ar fi final ratio diferit, alta ar fi ca ai mai mult cauciuc disponibil deci more fun:P si ultima ar fi bugetul, niste cauciuce mai groase sunt mai ieftine decat slickuri). in acest video nu imi dau seama exact daca au aceeasi marime sau nu cu cele pe fata. aici exista posibilitatea ca acel ''racer'' sa fi avut un accident din care sa fi rezultat o problema cu jantele sau poate pur si simplu jantele alea de pe spate sunt mai usoare. o dilema a mea este daca aceasta functie o sa fie disponibila sau nu in joc...asteptam si vedem:D adynx sry de off:D

AdiNX 26-05-07 22:26

Re: Need for Speed 2007
 
nu ma supar ca ai facut aceasta explicatie... chiar e mai bine sa ai mai mult cauciuc decat metal pe asfalt cand faci un drift :D
hehe.. ce-mi place e ca poti sa pui decals pe geamuri pana nu mai vezi nimic prin ele :D
in + masinile par foarte reale... respekt pt EA, doar daca o sa iasa un lucru bun din toata chestia asta ;)

magazine scans:
#1: http://nfs-planet.de/pic.php?images/...sps_play01.jpg
#2: http://nfs-planet.de/pic.php?images/...sps_play02.jpg

Trickz 26-05-07 22:55

Re: Need for Speed 2007
 
super tari scanurile. cumva are un nume nfs girl a acestui joc?:D nu prea am inteles nika pe acolo...ah..si acel audi cu vinyl GR (grip nujhcum) ar trebui sa fie acolo ca sa ne arate ca vor fi prezente si curse de grip cu un handling cat de cat normal? ultimul lucru interesant: circuit type race:) oare pt ce o sa fie? drift sau grip?:)

AdiNX 26-05-07 23:12

Re: Need for Speed 2007
 
eu vreau numai 3 tipuri de cursa... drag, drift si grip, toate pe piste/circuite speciale... dar si un oras in care sa te invarti cu masinile la un test drive...
de asemenea sa bage iar modul pt LAN

AdiNX 27-05-07 11:32

Re: Need for Speed 2007
 
cititi articolul asta:
Quote:

Originally Posted by NFSUnlimited.net
Yabol provided us with some information from the article, here is a list of what the mag included:

- Pro Street is an official name.
- There will be medals for damaging car in specified places.
- First 3 levels of damage don't disturb in driving.
- Autosculpt is back, and it's more precise.
- Tracks in whole world.
- No categories in races ( i mean 70 hp car can race 400 hp car).
- 28 makes of cars, Honda is back.
- Cars are from about '60s to present.
- Only 8 exotics.
- 4 types of races - closed circuits, drift, speed challenge and drag racing.
- You don't have to win all races, you have to be first in general clasification ( like in URL).
- You can turn off abs etc.
- The game will be much more real.


We still dont know whether these information are just rumours or facts, we still have to wait for this Thursday to come before we can know.


keemo 27-05-07 12:45

Re: Need for Speed 2007
 
Quote:

Originally Posted by nfs pro street (Post 920026)
am gasit cerintele minime pentru nfs pro street exact asa se va numi si cateva poze da nus cum sa le pun

CPU: 1.6 GHz
RAM: 256 MB
Graphics Card: 256 MB
DVD-Drive

deci astea chiar sunt cerintele oficiale ...ale jocului... nu prea as crede...k cere doar 256 ram ..si 256 placa video ..oricum..mie nu cred k o sa imi mearga prea bine ...am AMD Sempron 2600+,512RAM,Nvidia FX5200 128mb..sper sa imi mearga ...dak nu fac tot posibilul sa imi schimb placa video :|.Daca mai aveti detalii despre cerinte...postati va rog !!!:confused::confused:

ra2 29-05-07 09:21

Re: Need for Speed 2007
 
Pana la urma cursele cum sunt legale sau Ilegale?

app nu prea cred k cere atat la video nu e prob ca am...da poate atata e recomandat ptr o grafica de exceptie

Norbert S.T.R 29-05-07 18:55

Re: Need for Speed 2007
 
Mai fratzilor..fiti atenti!!! noul Need for Speed .....dupa cativa cercetari se va numi NFS 11 : Pro Street ....sau postat videoiaie..pe www.needforspeed.com ,joku se va lansa pe mai 31 prima data in america:)...iar jokul e cam ciudat...are caracteristicele de autoscult cva mai detaliate ca Carbon..si are close circuit,drift,drag..si inca cva....dar CEL mai interesant e ca...masina ia dmg!!!LOVE TAP RULLZZ!!se distruge masina ca la Flat out 2.!!=)) incercati sa aflati mai multe pe www.nfsplanet.com !!sau sami tr mail;)) o sa incerk sa vajut cum pote!! SI PREGATITVAA!! Sis req: 2ghz,min 256ram(512 prbabil) 256 mb video......si mnog:-<..cam atata:)mail me if u need some info!!!

Cobra2007 29-05-07 19:00

Re: Need for Speed 2007
 
Norbert S.T.R, imi pare rau ca te dezamagesc, dar noi deja stim de asta, s-au postat toate informatiile in topicu asta...

Norbert S.T.R 29-05-07 19:10

Re: Poze cu masinile voastre din UG1 si UG2
 
off....fratzilor???urjeent care majuta.??=))cum tre sa postez?imagini?am ramas :-O.....careva sami dea un msg....putinel....detaliat:)..cas vrea sa varat;) Vauxhall Corsa:) su un Peugeot 106 ....+mod pt ug2..plzz:)mail me or smthin.

Norbert S.T.R 29-05-07 19:22

Re: Need for Speed: Most Wanted mod
 
nfs mod?..mda..avem avem...parca o aparut si custom vynil maker pt MW!!!se zvoneste cati poti pune numele..etc.etc...faci reclama ;);).eu ma oftic cand miam vazut Ford Gt ul....100%-100% numa din carbon:P>>>www.nfsplanet.com si lool.....PS>e plind de tot felu de chestii pt toate nfsurile:X:X!!!!!wuv nfsplanet:X:X..and needforspeed.com

boy_wonder 29-05-07 20:52

Re: Need for Speed 2007
 
Quote:

Originally Posted by Norbert S.T.R (Post 924227)
,joku se va lansa pe mai 31 prima data in america:)..

poate vrei sa zici ca pe 31 mai vor fi oferite mai multe informatii despre joc, nicidecum ca acesta va fi lansat atunci!!!

AdiNX 29-05-07 20:54

Re: Need for Speed 2007
 
lasati-l mai baieti ca nu stie... e nou pe aici

Cobra2007 30-05-07 18:11

Re: Nfsug2 pe net
 
HELP ! ma fratiilor , am hamachi , am nfsu2 am si patchu si habar nu am cum sa umblu cu el ca sa joc si eu cu cnv. VA ROG ! sa ia cnv id-u meu si sa-mi explice si mie pas cu pas ! dar numai cine stie si a reusit sa joace online ! MS MULT. >>> dj_alex_boss

Rookie 31-05-07 09:30

Re: Need for Speed 2007
 
S-a mai auzit ceva despre ?! Ca este 31 May ...

ra2 31-05-07 10:03

Re: Need for Speed 2007
 
MAmamama stati fratilor calmi in decusur zilei de azi se alfa ceva...dak e sa se lanzeze azi inseamna ca abia e in mag din anglia...

Ce mi'ar place astia care nu pot trai fara nfs sa nu le mearga =))

Mmadd ddoGG 31-05-07 10:20

Re: Need for Speed 2007
 
Se pare ca pe needforspeed.com arata ca mai sunt 17 ore.....:((

Rookie 31-05-07 11:44

Re: Need for Speed 2007
 
Da ... am intrat si eu acu ... 16 ore si 33 minute ... and counting ... Se pare ca d-abia maine o sa aflam ceva ...

@ra2 :arrow: Daca am intrebat "ce se mai aude", asta nu inseamna ca nu pot trai fara NFS ... NFS nu e un mod de viata, este un simplu joc, o distractie ... Pt mine, este ceva ce ma relaxeaza dupa o zi de munca ... Capish ?! Si, apropo, se zice "mi-ar placea" !!!

SUPAPA_Jr 31-05-07 11:48

Re: Need for Speed 2007
 
cred ca se zice mi-ar place...dar...lasand asta la o parte...pentru unii tuneri de dacie este si un model de tiuning :))sper sa fie mai reusit ca celelalte ca au cam luat-o in jos in ultima vreme

boy_wonder 31-05-07 13:33

Re: Need for Speed 2007
 
mai sunt 14 ore pana la primele detalii.. sa nu uitam ca cei din canada au alt fus orar (-6 sau -7 ore)
in orice caz jocul nu fi lansat azi, ci mai mult ca sigur va fi dezvaluit.. vor fi oferite niste informatii, se va zice o data probabila la care va fi lansat, poate vom primi si 2-3 poze si niste filme.

Cobra2007 31-05-07 14:44

Re: Need for Speed 2007
 
off-topic, ma da voi anuntati din 2 in 2 ore cat timp mai e pana vin cu alte informatii:???: :rolleyes2

Rookie 31-05-07 14:59

Re: Need for Speed 2007
 
offtopic ---> Supapa, serios acu, am dat prostia asta la BAC ... 90% din persoanele din liceul meu au dat-o in bara, la fel ca si tine ... eu m-am numarat printre ceilalti 10% ...
ontopic ---> Intr-adevar au cam luat-o in jos, da' eu unul sunt tot adeptul lor, oricat de prost l-ar face ... Cu Carbon-ul au dat-o in bara: nume aiurea, foarte scurt, gameplay cam najpa ... Sa speram ca o sa fie altceva cu asta, dar nu prea cred ... In fine, ajteptam ...

boy_wonder 31-05-07 15:41

Re: Need for Speed 2007
 
ESTE OFICIAL!

Urmatorul NFS se va numi Pro Street si va fi lansat in noiembrie 2007 (acelasi noiembrie cu care ne-am obisnuit :-P )
Puteti intra pe needforspeed.com pentru vreo 5 poze si un filmulet..

Cobra2007 31-05-07 15:49

Re: Need for Speed 2007
 
in noiembrie ??? fuck !!! :x :x :x ce jegosi ba frate..

lucky.2k5 31-05-07 15:54

Re: Need for Speed 2007
 
mi se pare normal!!! in noiembrie s-au lansat majoritatea nfs-urilor

Cobra2007 01-06-07 03:01

Re: Need for Speed 2007
 
mda....1 Iunie....no news :( ma voi stiti ceva daca au mai bagat astia de la EA ceva informatii :?:

Rookie 01-06-07 09:25

Re: Need for Speed 2007
 
http://xbox360.ign.com/articles/793/793058p1.html ... aveti aici un preview al celor de la IGN ...
Cica se schimba foarte mult NFSu fatza de celelalte ...
In afara de un Trailer si 3 poze, nu au mai bagat nimik ...

Cobra2007 01-06-07 11:46

Re: Need for Speed 2007
 
auziti, aveti vreo idee daca la un procesor amd sempron +2200 1.50ghz, o placa video Ati Radeon 9550 128mb pe 64biti si un ram de 768, as avrea vreo sansa sa joc Nfs Pro Street ? :???:

Rookie 01-06-07 13:37

Re: Need for Speed 2007
 
Daca iti merge Vista pe el, probabil o sa ai cele mai slabe sanse ... Ce am inteles ca ar fi pt DirectX 10 ... si daca e DX10, atunci e Vista ... Eu unul, mai mult ca sigur, zic ca n-o sa-ti mearga ...
Ne trebuie uzine, frate, nu alta !!!

Cobra2007 01-06-07 13:39

Re: Need for Speed 2007
 
stai un pic....nu am vista am xp , si am luat de pe siteul microsoft directx10 si merge nu am prob. eu sper totusi sa ruleze si pe Xp...desii, mai mult ca sigur.

Rookie 01-06-07 23:52

Re: Need for Speed 2007
 
offtopic ---> Am mai auzit o faza ca ar fi retras toate pachetele de Windows Vista ca sunt probleme si o sa refaca sistemul ... si cica o sa-l dea iar peste vreo juma de an ... Plm, nu stiu ce sa zic ...
ontopic ---> tot stau si ma uit pe diferite forum-uri despre NFS si toti isi dau cu parerea ... Dupa mine si dupa ce am vazut si am citit, o sa fie chiar mijto ... Totusi, cred ca se face prea mult tam-tam despre damage si o sa fie aiurea, n-o sa fie prea realist ... La fel cum au facut si cu drift-ul in Carbon ... Eehh, o sa ajteptam !!!

Cobra2007 02-06-07 00:22

Re: Need for Speed 2007
 
off-topic : oricum de cand aparuse Vista au fost probleme
on-topic : nush cu damage-ul asta cum o sa fie dar prea, prea distructiv din ce am vazut in trailer:???:

Norbert S.T.R 02-06-07 00:26

Re: Need for Speed 2007
 
omg:(..pff..:-<..du ceam vazt...filmele...miam cam dat sama ca aia de la EA..o cam strikat generatia.... .!Acia parca vorbeam de street!chiar si in titlu...Need for Speed:Pro Street!!nu????.si atuncea dc au pus astia IN TRACK joku?:(undei faza cu street race???din cate stiu toate nfs urile au avut street race...chiar si nfs 1..si nfs2.....:(sper k astia o sa schimbe cva!la aspectul asta!NFS Pro Street nare nici o legatura cu in track!!!cum adica street race???facute pe circuit???ma rog...sper k eu gresesk!!dar...lol...titlu de pro street....si navem curse de street!numa in track!:((strika reputatia de street racer!!!..si Pro street nu inseamna..doar pt ca are autosculpt si internal/external tuning!!!tuning au si alte jokuri!!!Totusi sper k astia de la EA..nu sau gandit la un fel de Toca Race Driver....cu autosculpt/internal/external tuning:-<...mda.....Street race e street race..si (sponsor)IN-TRACK race..e altcva:(....opinia me!!...sper..k EA o sa mai lucreze la aspectu asta!!!:)....dak da....at my bad!!.....

Cobra2007 02-06-07 00:36

Re: Need for Speed 2007
 
eu sper doar ca ce ne arata ei momentan sa fie doar o ''bucatica'' din ''tort'' , frumos ar fi daca ar avea si o parte cu TRACK-uri si o parte cu Street, dar vb ta daca o sa fie numa TRACK (gen nascar) mai bine , sa nu`l mai bage pe piata:sad:

Rookie 02-06-07 01:49

Re: Need for Speed 2007
 
Or sa fie si curse de strada, dar si curse in arene ... vom avea 4 tipuri de curse: drift, drag, circuit si inca un tip de drift (nu-mi aduc aminte denumirea) ...
offtopic ---> pt mine nu conteaza cat de prost o sa-l faca, o data tot il joc ...

Mmadd ddoGG 02-06-07 17:17

Re: Need for Speed 2007
 
Quote:

Originally Posted by Cobra2007 (Post 929763)
on-topic : nush cu damage-ul asta cum o sa fie dar prea, prea distructiv din ce am vazut in trailer:???:

Eu unul abia astept sa incerc sa distrug masina!!!

Trickz 04-06-07 11:29

Re: Need for Speed 2007
 
Update: nfs girl se numeste Krystal Forscutt poze aici: http://www.hollywoodtuna.com/?p=2424

Trickz 04-06-07 11:45

Re: Need for Speed 2007
 
Most of the fans of the series are wondering what direction the game will be heading in, will it be more of the same or something new entirely? John Doyle, EA Black Box producer for Need For Speed ProStreet, was recently interviewed by GameInformer and he spilled the beans on the game.

"We're trying to get a realistic, believable street-racing vibe," said Doyle, speaking of how they handled the game in terms of development and content. "We're trying to reflect what we see the culture doing." He also added that they are focusing more on performance and skill, the direction street racing is heading towards.

Another thing the developers have decided to do is to omit the police in the game. This was done because of the game's damage aspect, which they believe should be penalty enough for messing around. For those who are wondering what the new game modes in the game are, Doyle gave the low-down on those as well.

We've got Grip, which is traditionally a circuit mode, we've got Drift, which we've really reinvented significantly. Reinventing our physics allowed for us to do Drift in a way that we haven’t been able to do before.


Drag has come back this year and controlling a 1000 hp car down a strip is not an easy task. We also have a new mode, which we're calling speed challenges which is all about pushing that car as fast as you possibly can and riding the edge of control.

He discussed a lot of other topics such as how this game matches up against Forza Motorsport 2. If you'd care to read more, feel free to click on our read link for the full interview. Keep checking back here for the latest news on Need For Speed ProStreet.

wlady 05-06-07 16:21

Re: Need for Speed 2007
 
Ok, dupa mult timp de pauza am reusit sa ma loghez si sa scriu un mesaj ! WOW, jocul promite destul de mult ! Pista de drag .... pare sa fie frumos ! Astept sa vad mai multe :wink:. Cred ca voi scrie un post mai complet cand imi fac PCul .... peste 2-3 zile... :cry:

wlady 05-06-07 22:03

Re: Need for Speed 2007
 
Drifting si se pare un mod de a schimba Arcade/Simulator.

Video : http://media.xbox360.ign.com/media/9...d_2007662.html

Quote:

NFS Pro Street - First Look
We got an exclusive first look on Need for Speed Pro Street, the next game in the NFS series

Need for Speed Pro Street is the new title of the series and so Electronic Arts invited some of the fansite owners to EA Black Box, who are developing the game, to Vancouver, Canada. There we could get a first look at the game and even could play a pre-alpha version.

As far as I have seen, Need for Speed Pro Street is somewhat different than any other Need for Speed you know. If you think this is an add-on of any previous title of the series – it isn’t. NFS Pro Street is different; it has a totally new driving experience, new game modes and new features. With this title EA wants to shift up street racing to the next level.

The most important change is that the whole game takes place in closed tracks, so no open world anymore. EA did a lot of research on this and this is where the culture in real life is going, an aggressive street racing with almost no rules, taking place on closed roads without any cops or traffic.
The game is already in development for almost 2 years and there are going to be some significant changes. Basically, the main new features are damage, physics and smoke. All three things are highly evolved, but I’ll get to that later.

Damage:
What cops and traffic did in earlier NFS games to make it harder for you to finish the race, is now done by damage. The game is all about damage, you have to watch out, that you don’t wreck your car, because repairing is expensive and you might not be able to use it for a while.
This time the damage is not just scratches and bumps…this time you could wreck your car completely, so that you aren’t even able to finish the race. I watched it in action, and the damage model looks really amazing…far more realistic than what I’ve ever seen before! Bumpers and tires can fall off, windows break, hoods fly away and based on the material (metal, glass, plastic or carbon) it gets scratches or breaks. All the damage is calculated on-the-fly, so it doesn’t look always the same. It even depends on how fast you hit a wall, the car will be damaged based on many parameters. And the best thing is: the damage will affect your performance. The more you crash your car, the slower you will get. If you crash your car too much, the race is over.
Since repairing does cost some money, you might want to spend most of it to build in new parts to the engine and what is under the hood, than repairing the outside. It’s still street racing, so it actually would look cooler, if you don’t have a shiny new car without scratches, but a car where everyone knows that you already raced with it. We’ll see how this works out once the game steps further in development.

Locations:
The tracks in Need for Speed Pro Street are based on locations, which exist in the real world. EA did a lot of research and took many photos to make the tracks look as realistic as possible. As the player you travel all around the world to participate at the race events, which take place all over the world. Each event is hosted by different organizations, so it will always have a different style. It’ll play even a different music style, depending on which event you participate, but I’ll talk about that in the music section.

Game modes:
There are 4 game modes in Need for Speed Pro Street: GRIP, Drift, Drag and Speed Challenge. For every game mode, you will have your personal car, which is perfectly balanced for this type of race. EA didn’t talk much about the game modes in the game, but so far GRIP will be like the circuit mode, where you race a certain number of laps. The drift mode will be different than in NFS Carbon, because of the new car physics. To extend accessibility, Electronic Arts built in “assists”, which will help you steering the car and staying on the track. If you turn off all the assists, it’s more for the hardcore gamers and the game will be more like simulation – it is more real.
The drag mode returns, but there is no information yet, what will be different.
The new game mode is called Speed Challenge, which is mainly a really long track, where you can push your car to the limits. At highest speeds you race down a straight road, with almost no curves. But once you try to steer, you have to watch out not to get off the road, because that high speed can be dangerous…

Driving:
I could try the Nissan 350Z on the Infineon Raceway and I have to say (although I really sucked driving this track) it was really fun. You have the possibility to drive with assists on or off. I like the feeling of simulation games, so when you switch all assists off, the car is not easy to handle and it’s more realistic, due to the new physics. It doesn’t feel anymore like you’re driving a tank, as it was on the last Need for Speed games. This time you can drive the way you like. If you are more the “arcade-style” guy, you can just turn the assists on, and it is easier to drive, just as you’re used to it from older NFS titles. Need for Speed Pro Street still stays between an simulation- and arcade-game and this is how it should be.
A big affect on the driving experience will have the customization, but I will get to that later.

Cars:
It is typical for Need for Speed, that the game consists of licensed cars and so it is also this time. There will be more cars than in any other Need for Speed games. Unfortunately I can’t talk about the car list yet, but there will be cars from around 26 manufacturers. From all these cars, there will be 8 “super-cars”, which you will be able to tune to the high-end.
If you don’t like all the these eight super-cars, you are free to take a lower-end car and tune it up, so that you can compete with the better cars. In the end, it’s all about your driving and the tuning combinations, you build in your car. More about that under “customization”.

Customization:
The customization is a big part in Need for Speed Pro Street. For once, you have the visual styling with Autosculpt, we already know from NFS Carbon. But this time it’s much more detailed and you can autosculpt almost any part of the car. And the best thing is: The visual tuning of your car will affect the performance! So you should think about the practical sense of how you design your car, because of the new physics engine, every modification will affect the performance. It’s not only about the look anymore. For this reason EA built in for example a wind tunnel, where you can test your new car design, if it fits your needs. It’s a pretty cool feature, which I’m definitely going to use.

Apart from the visual tuning you have the performance tuning. As with Autosculpt also performance tuning is far more detailed than before. To extend accessibility, EA introduced different layers of modifications. On the first layer, the “arcade-style” people can upgrade their cars by just using predefined upgrade packages. If you want to go deeper though, there is a whole world of possibilities. You can change almost everything, parts of the engine, brakes, tires…there are 90+ individual part slots and 30+ tuning variables. You can modify your car in a way, that it fits exactly your needs. You can build in plenty of aftermarket parts, and each will affect the performance of your car in a different way. You have the possibility to test your car on a dyno though, and you’ll get a graphical feedback, so that you can find the best combinations of parts.
Since there is so much concentration on the customization, EA introduced a new feature called “blue prints”. You don’t have to build in every part you want immediately; you can save your tuning combinations as a blue print. So you can create your ideal combination of parts, and only if you apply the blue print to your car, they’re going to be built in.

Graphics:
I played only a pre-alpha version, so I can’t say very much about the graphics, but I can let you know, that it’ll be very detailed. The cars are designed to look more photo-real, not as in NFS Carbon. Each car has about 15.000 to 20.000 polygons, and they really look good. The lights reflects as it should, even based on the material, and as you already saw on the trailer, the damage model is very detailed too. The car models are real titbits for racing fans.

A big new graphical feature in this game is the smoke! In almost every racing game, the smoke the tires make looked very primitive or are even 2D textures. From what I saw at EA of NFS Pro Street, the smoke looks damn good. Especially when doing a burnout or drifting around it’s very important that it feels as real as possible. And it really does with the smoke, which was made with Shader Model 3.0.

We will see how it will look like with older graphic cars on the PC – the next-gen consoles can handle the graphical features very well so far. The system requirements for PC will definitely be higher than for Carbon or any other racing game lately, but we’ll know more about that as the development evolves.

Overall Opinion:
Honestly, I was quite surprised, when I heard that there won’t be any open world, that there won’t be even public roads and everything will take place on closed race tracks. But EA affirmed that NFS Pro Street has nothing to do with NASCAR or F1, it’s no simulation and it’s still the street racing you do with normal cars you can drive yourself on the streets. It’s still the aggressive racing style and once I saw the damage and the really high level of customization, my doubts have been blown away. You could modify almost anything and this weighs out together with the damage model the lack of police and traffic. Let’s say, I think EA did the right step and I’m already looking forward to take a look at the game, once it is more developed.


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